01 — Find it
Find the cause before changing the code.
Audit Unity projects, trace scene and prefab dependencies, isolate failures, and profile measured Unity or browser bottlenecks.
Games Kit · v0.9.0
12 agents and 32 repeatable workflows for Unity and browser games — from the first audit to the ship decision.
Port to
Pay once · Private GitHub access · Future updates included
Workflow content is designed for Claude Code and Codex. Automatic installation currently targets Claude Code; native Codex installation is not available yet.
One team, the whole production loop
01 — Find it
Audit Unity projects, trace scene and prefab dependencies, isolate failures, and profile measured Unity or browser bottlenecks.
02 — Feel it
Turn playtests and telemetry into better onboarding, core loops, difficulty, economy, UI/UX, responsive input and game feel.
03 — Earn from it
Isolate portal SDKs, saves, ads, IAP, analytics, remote config and experiments behind explicit game-owned boundaries.
04 — Ship it
Check gameplay, saves, input, audio, performance, packaging and SDK lifecycles, ending with documented release evidence.
Coverage, stated plainly
The kit does not pretend to know an SDK from memory. Platform work verifies current first-party documentation and stops when an engine, provider or build cannot be proven safely.
How it works
Checkout connects your GitHub account and grants read access to the private Games Kit repository. That access is your licence.
The installer validates the kit and lets you install the full team or select only the agents and skills your game needs.
Describe the game problem. Focused workflows route focused work; the broader agents coordinate changes spanning multiple systems.
On the roadmap
The next planned addition to the Games Kit: 3D models and game-ready assets for prototyping and shipping. When they land in the kit repository they are covered by the same one-time purchase — every buyer gets future Games Kit updates at no extra cost.
A roadmap item, not a release date — it ships when it’s good.
One kit. One payment.
Get every agent and workflow in the live Games registry, plus future repository updates. No subscription and no licence key.
12 agents · 32 skills · private GitHub access · one named-user seat
Coming soon3D models & game-ready assets — added to the same one-time purchase when they ship.
$39
one-time payment
Get the Games KitPolar is the merchant of record. Read access is granted to the GitHub account you connect.
Before purchasing, review the Terms, Privacy Notice, and Refund Policy, together with the Polar Buyer Terms.
Questions
The agent and workflow content is product-neutral and intended for both. The current installer automatically writes Claude Code’s .claude/ structure and CLAUDE.md. First-class Codex installation and context merging are not available yet.
Engine-specific implementation currently covers Unity and browser games: HTML5, Canvas, WebGL, Three.js, Phaser, PixiJS and Unity WebGL. Broader design and QA workflows can apply elsewhere when evidence permits, but this release does not claim dedicated Unreal or Godot implementation.
It includes focused workflows for Poki, CrazyGames, GameDistribution, YouTube Playables and Wavedash, plus a shared multi-portal architecture workflow. Each integration still verifies the current official SDK and portal requirements before changing a project.
Yes. The roster covers IAP lifecycles, ad formats and placement policy, provider-neutral adapters, remote configuration, analytics events, staged rollouts and experiment mechanics. Sensitive dashboards and live rollouts remain under your authorization.
Not yet — they are on the roadmap, not part of today’s catalogue. When they ship they are added to the same private kit repository and covered by the same one-time purchase, like every future Games Kit update.
The installer leaves modified installed files untouched and reports the conflict. Your CLAUDE.md is backed up before its managed AgentGuild block is changed.
A licence delivered through read access to the private Games Kit repository, with the right to use and modify its content in your own projects, including commercial games. You cannot resell, republish, or share access to the kit itself. See the Terms for the full licence.