AI workflows
How to Turn Game Playtest Feedback Into a Useful Change Plan
Turn conflicting playtest notes into reproducible observations, focused hypotheses, and a small change plan you can validate with the next game build.
The AgentGuild blog
Practical game development guides for the work between your first idea and your next release.
Unity. Browser games.
AI-assisted workflows.
Start with the next useful step.
Latest guide Unity
Distinguish Unity memory growth from expected caching, compare equivalent snapshots, and trace retained resources to the system responsible for their lifetime.
Field notes / workflow
Turn a task into a repeatable process.
AI workflows
Turn conflicting playtest notes into reproducible observations, focused hypotheses, and a small change plan you can validate with the next game build.
AI workflows
Plan an evidence-first AI game development workflow: establish a baseline, make bounded changes, playtest the result, and keep a clear release decision.
Field notes / unity
Investigate, improve, and ship your Unity project.
Unity
Distinguish Unity memory growth from expected caching, compare equivalent snapshots, and trace retained resources to the system responsible for their lifetime.
Unity
Trace a missing or duplicated Unity input through device state, bindings, action ownership, and gameplay gates before changing the control scheme.
Unity
Review Unity prefab overrides by intent and ownership, choose the correct apply target, and test the instances that should change alongside those that should not.
Unity
Plan a Unity save migration with versioned fixtures, explicit defaults, interruption tests, and recovery rules that preserve the original player data.
Unity
Trace duplicate listeners, persistent objects, and stale session state in Unity restart bugs, then verify the fix across repeat sessions and a built player.
Unity
Investigate missing Unity scripts without discarding serialized state: identify the affected owner, trace asset identity, and verify a narrow recovery.
Unity
Investigate a large Unity WebGL build with a repeatable checklist for transferred bytes, asset costs, code stripping, compression headers, and first-play testing.
Unity
Audit a Unity project without turning it into a risky cleanup: reproduce the build, check asset references, record technical risks, and prioritize the next fix.
Field notes / browser
Build for the browser and the people playing in it.
Field notes / publishing
Prepare your game for its next destination.